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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > FUnitLogInterface
- FUnitLogInterface::IsConnectionLogSource()
- UUnitTest::IsConnectionLogSource()
- UClientUnitTest::IsConnectionLogSource()
- UClientUnitTest::IsConnectionLogSource()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UnitLogging.h |
Include | #include "UnitLogging.h" |
virtual bool IsConnectionLogSource
&40;
UNetConnection &42; InConnection
&41;
Remarks
Whether or not this log interface is the source of a UNetConnection - used for deciding where to direct, UNetConnection log hooks Whether or not the connection is associated with this log interface
Parameters
Name | Description |
---|---|
InConnection | The connection to check |