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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > FStackTraceManager
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h |
Include | #include "NUTUtilDebug.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/NUTUtilDebug.cpp |
void Dump
&40;
FString TraceName,
bool bKeepTraceHistory,
bool bKeepTracking
&41;
Remarks
Dumps accumulated stack traces, and removes from tracking (unless otherwise specified)
Parameters
Name | Description |
---|---|
TraceName | The name of the trace |
bKeepTraceHistory | Whether or not to keep the trace history after dumping it (defaults to false) |
bKeepTracking | Whether or not to keep on tracking this particular trace name (defaults to true) |