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API > API/Plugins > API/Plugins/NetcodeUnitTest > API/Plugins/NetcodeUnitTest/FScopedLogSuppress
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedLogSuppress
(
const TArray< FString >& InLogCategories, |
NUTUtilDebug.h | ||
FScopedLogSuppress
(
const FString InLogCategory, |
NUTUtilDebug.h |
FScopedLogSuppress(const TArray< FString > &, UClientUnitTest *, bool)
| Name | FScopedLogSuppress |
| Type | function |
| Header File | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h |
| Include Path | #include "NUTUtilDebug.h" |
FScopedLogSuppress
(
const TArray < FString > & InLogCategories,
UClientUnitTest * InUnitTest,
bool bInRemoteLogging
)
FScopedLogSuppress(const FString, UClientUnitTest *, bool)
| Name | FScopedLogSuppress |
| Type | function |
| Header File | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h |
| Include Path | #include "NUTUtilDebug.h" |
FScopedLogSuppress
(
const FString InLogCategory,
UClientUnitTest * InUnitTest,
bool bInRemoteLogging
)