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API > API/Plugins > API/Plugins/NetcodeUnitTest > API/Plugins/NetcodeUnitTest/FScopedLog
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedLog () |
NUTUtilDebug.h | ||
FScopedLog
(
const TArray< FString >& InLogCategories, |
Constructor used for setting up the type of logging that is done. | NUTUtilDebug.h | |
FScopedLog
(
const FString InLogCategory, |
As above, but for a single log category. | NUTUtilDebug.h |
FScopedLog()
| Name | FScopedLog |
| Type | function |
| Header File | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h |
| Include Path | #include "NUTUtilDebug.h" |
FScopedLog()
FScopedLog(const TArray< FString > &, UClientUnitTest *, bool)
Description
Constructor used for setting up the type of logging that is done.
| Name | FScopedLog |
| Type | function |
| Header File | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h |
| Include Path | #include "NUTUtilDebug.h" |
FScopedLog
(
const TArray < FString > & InLogCategories,
UClientUnitTest * InUnitTest,
bool bInRemoteLogging
)
Parameters
| Name | Remarks |
|---|---|
| InLogCategories | The list of log categories to be enabled |
| InUnitTest | When tracking netcode-related logs, or doing remote logging, specify the client unit test here |
| bInRemoteLogging | Whether or not to enable logging on the remote server |
FScopedLog(const FString, UClientUnitTest *, bool)
Description
As above, but for a single log category.
| Name | FScopedLog |
| Type | function |
| Header File | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h |
| Include Path | #include "NUTUtilDebug.h" |
FScopedLog
(
const FString InLogCategory,
UClientUnitTest * InUnitTest,
bool bInRemoteLogging
)