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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > FScopedLog
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h |
Include | #include "NUTUtilDebug.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/NUTUtilDebug.cpp |
void InternalConstruct
&40;
const TArray< FString > & InLogCategories,
UClientUnitTest &42; InUnitTest,
bool bInRemoteLogging
&41;