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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest
Inheritance Hierarchy
- FMinClientHooks
- FProtMinClientHooks
- UMinimalClient
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/MinimalClient.h |
Include | #include "MinimalClient.h" |
Syntax
struct FMinClientHooks
Remarks
Delegate hooks for the minimal client - also directly inherited by UMinimalClient
Variables
Type | Name | Description | |
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FOnMinClientConnected | ConnectedDel | Delegate for notifying of successful minimal client connection |
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FOnHandleClientPlayer | HandleClientPlayerDel | Delegate for notifying of the net connection HandlerClientPlayer event |
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FOnLowLevelSend | LowLevelSendDel | Delegate for notifying of net connection low level packet sends |
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FOnMinClientNetActor | NetActorDel | Delegate for notifying AFTER net actor creation |
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FOnMinClientNetworkFailure | NetworkFailureDel | Delegate notifying of network failure |
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FOnMinClientReceivedControlBunch | ReceivedControlBunchDel | Delegate for notifying of control channel bunches |
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FOnMinClientReceivedRawPacket | ReceivedRawPacketDel | Delegate for notifying of net connection raw packet receives |
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FOnProcessNetEvent | ReceiveRPCDel | Delegate for notifying/controlling RPC receives |
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FOnMinClientRepActorSpawn | RepActorSpawnDel | Delegate for notifying/controlling replicated actor spawning |
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FOnRPCFailure | RPCFailureDel | Delegate for notifying of failure during call of SendRPCChecked |
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FOnSendRPC | SendRPCDel | Delegate for notifying/controlling RPC sends |
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friend | UMinimalClient |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CopyHooks
(
FMinClientHooks& Target |