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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTask.h |
Include | #include "UnitTask.h" |
Syntax
enum EUnitTaskFlags
&123;
None = 0x00,
RequireServer = 0x01,
RequireMinClient = 0x02,
RequirementsMask = RequireServer | RequireMinClient,
BlockUnitTest = 0x04,
BlockMinClient = 0x08,
BlockMask = BlockUnitTest | BlockMinClient,
AlterMinClient = 0x10,
PriorityMask_One = None,
PriorityMask_Two = BlockUnitTest,
PriorityMask_Three = RequireServer,
PriorityMask_Four = BlockMinClient,
PriorityMask_Five = AlterMinClient,
PriorityMask_Six = RequireMinClient,
PriorityMask_MAX = PriorityMask_Six,
&125;
Values
Name | Description |
---|---|
None | |
RequireServer | Requirement flags |
RequireMinClient | |
RequirementsMask | |
BlockUnitTest | Flags for blocking unit test execution |
BlockMinClient | |
BlockMask | |
AlterMinClient | Flags for altering stages of unit test execution |
PriorityMask_One | Masks for the sequence UnitTask's should run, with above flags (done like this, in case future flags share same priority) |
PriorityMask_Two | |
PriorityMask_Three | |
PriorityMask_Four | |
PriorityMask_Five | |
PriorityMask_Six | |
PriorityMask_MAX |
Remarks
Enums Flags for specifying the required conditions for executing a UnitTask, and what stages of the unit test to block until completion