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API > API/Plugins > API/Plugins/NearestNeighborModelEditor
| Name | FVertexMapSelector |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Public/NearestNeighborEditorModel.h |
| Include Path | #include "NearestNeighborEditorModel.h" |
Syntax
class FVertexMapSelector
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CustomString | TSharedPtr< FString > | NearestNeighborEditorModel.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Options | TArray< TSharedPtr< FString > > | NearestNeighborEditorModel.h | ||
| VertexMapStrings | TMap< TSharedPtr< FString >, FString > | NearestNeighborEditorModel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< TSharedPtr< FString > > * GetOptions() |
NearestNeighborEditorModel.h | ||
TSharedPtr< FString > GetSelectedItem
(
const UNearestNeighborModelSection& Section |
NearestNeighborEditorModel.h | ||
FString GetVertexMapString
(
const UNearestNeighborModelSection& Section |
NearestNeighborEditorModel.h | ||
bool IsValid() |
NearestNeighborEditorModel.h | ||
void OnSelectionChanged
(
UNearestNeighborModelSection& Section, |
NearestNeighborEditorModel.h | ||
void Update
(
const USkeletalMesh* SkelMesh |
NearestNeighborEditorModel.h |