Navigation
API > API/Plugins > API/Plugins/NearestNeighborModelEditor
| Name | FNearestNeighborEditorModelActor |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Public/NearestNeighborEditorModelActor.h |
| Include Path | #include "NearestNeighborEditorModelActor.h" |
Syntax
class FNearestNeighborEditorModelActor : public UE::MLDeformer::FMLDeformerGeomCacheActor
Inheritance Hierarchy
- UE::MLDeformer::FMLDeformerGeomCacheActor → FNearestNeighborEditorModelActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNearestNeighborEditorModelActor
(
const FConstructSettings& Settings |
NearestNeighborEditorModelActor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FNearestNeighborEditorModelActor() |
NearestNeighborEditorModelActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SectionIndex | int32 | NearestNeighborEditorModelActor.h | ||
| TrackedComponent | TWeakObjectPtr< const UMLDeformerComponent > | NearestNeighborEditorModelActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetGeometryCache
(
UGeometryCache* InGeometryCache |
NearestNeighborEditorModelActor.h | ||
void SetTrackedComponent
(
const UMLDeformerComponent* InComponent, |
NearestNeighborEditorModelActor.h | ||
void Tick() |
NearestNeighborEditorModelActor.h |