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API > API/Plugins > API/Plugins/NearestNeighborModelEditor > API/Plugins/NearestNeighborModelEditor/FNearestNeighborEditorModel
- FMLDeformerEditorModel::Render()
- FMLDeformerMorphModelEditorModel::Render()
- FNearestNeighborEditorModel::Render()
References
| Module | NearestNeighborModelEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Public/NearestNeighborEditorModel.h |
| Include | #include "NearestNeighborEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Private/NearestNeighborEditorModel.cpp |
virtual void Render
(
const FSceneView * View,
FViewport * Viewport,
FPrimitiveDrawInterface * PDI
)
Remarks
Render additional (debug) things in the viewport. This will draw the vertex deltas when we are in training mode and aren't playing the training data.