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API > API/Plugins > API/Plugins/NearestNeighborModelEditor > API/Plugins/NearestNeighborModelEditor/FNearestNeighborEditorModel
- FMLDeformerEditorModel::GetTrainingInputAnim()
- FMLDeformerGeomCacheEditorModel::GetTrainingInputAnim()
- FNearestNeighborEditorModel::GetTrainingInputAnim()
References
| Module | NearestNeighborModelEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Public/NearestNeighborEditorModel.h |
| Include | #include "NearestNeighborEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Private/NearestNeighborEditorModel.cpp |
virtual FMLDeformerTrainingInputAnim * GetTrainingInputAnim
(
int32 Index
) const
Remarks
Get a given training input animation. Each training input anim is a pair of a source animation and a target mesh deformation with the same poses. This data is fed into the training process.