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API > API/Plugins > API/Plugins/NearestNeighborModelEditor > API/Plugins/NearestNeighborModelEditor/FNearestNeighborEditorModel
- FMLDeformerEditorModel::GetNumTrainingFrames()
- FMLDeformerGeomCacheEditorModel::GetNumTrainingFrames()
- FNearestNeighborEditorModel::GetNumTrainingFrames()
References
| Module | NearestNeighborModelEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Public/NearestNeighborEditorModel.h |
| Include | #include "NearestNeighborEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Private/NearestNeighborEditorModel.cpp |
virtual int32 GetNumTrainingFrames&40;&41; const
Remarks
Get the number of training frames. This must not be clamped yet to the maximum training frame limit. It must return the full amount of frames available in your training data. For example this could return the number of frames inside your geometry cache. The number of frames in the training data.