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API > API/Plugins > API/Plugins/NearestNeighborModel
| Name | UNearestNeighborModelInputInfo |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModel/Public/NearestNeighborModelInputInfo.h |
| Include Path | #include "NearestNeighborModelInputInfo.h" |
Syntax
UCLASS (MinimalAPI)
class UNearestNeighborModelInputInfo : public UMLDeformerMorphModelInputInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMLDeformerInputInfo → UMLDeformerMorphModelInputInfo → UNearestNeighborModelInputInfo
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RefBoneRotations | TArray< FQuat > | NearestNeighborModelInputInfo.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 CalcNumNeuralNetInputs() |
NearestNeighborModelInputInfo.h | ||
void ComputeNetworkInput
(
TConstArrayView< FQuat > BoneRotations, |
NearestNeighborModelInputInfo.h | ||
virtual void ExtractBoneRotations
(
USkeletalMeshComponent* SkelMeshComponent, |
NearestNeighborModelInputInfo.h |