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API > API/Plugins > API/Plugins/NavCorridor
Portal of a section of the corridor.
| Name | FNavCorridorPortal |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NavCorridor/Source/NavCorridor/Public/NavCorridor.h |
| Include Path | #include "NavCorridor.h" |
Syntax
struct FNavCorridorPortal
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPathCorner | bool | True if the portal is at original path point corner. | NavCorridor.h | |
| bIsPinnedLocation | bool | When true, the string pulling will be forced to visit the original location at this portal, unless that location is outside the corridor (eg: too close to an obstacle). | NavCorridor.h | |
| Left | FVector | Left side of the portal | NavCorridor.h | |
| Location | FVector | Path location at the portal | NavCorridor.h | |
| PathPointIndex | int16 | Path point index of the original path | NavCorridor.h | |
| Right | FVector | Righ side of the portal | NavCorridor.h |