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API > API/Plugins > API/Plugins/NaniteDisplacedMeshEditor > API/Plugins/NaniteDisplacedMeshEditor/UGeneratedNanite- > API/Plugins/NaniteDisplacedMeshEditor/UGeneratedNanite-/RemoveActor
References
| Module | NaniteDisplacedMeshEditor |
| Header | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h |
| Include | #include "GeneratedNaniteDisplacedMeshEditorSubsystem.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Private/GeneratedNaniteDisplacedMeshEditorSubsystem.cpp |
bool RemoveActor
&40;
TObjectKey< AActor > InActorToRemove,
uint32 InWeakActorHash
&41;