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API > API/Plugins > API/Plugins/NaniteDisplacedMeshEditor > API/Plugins/NaniteDisplacedMeshEditor/UGeneratedNanite-
Type
typedef TUniqueFunction< void(AActor &42;, UObject &42;, FPropertyChangedEvent &)> FOnActorDependencyChanged
References
| Module | NaniteDisplacedMeshEditor |
| Header | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h |
| Include | #include "GeneratedNaniteDisplacedMeshEditorSubsystem.h" |
Remarks
Utility functions to setup an automatic update of the level actors that have a generated NaniteDisplacedMesh constructed some assets data.