Navigation
API > API/Plugins > API/Plugins/NaniteDisplacedMesh
Inheritance Hierarchy
- UStaticMeshComponent
- UNaniteDisplacedMeshComponent
References
| Module | NaniteDisplacedMesh |
| Header | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMeshComponent.h |
| Include | #include "NaniteDisplacedMeshComponent.h" |
Syntax
UCLASS (ClassGroup=Rendering,
HideCategories=(Object, Activation, Collision, "Components|Activation", Physics),
EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UNaniteDisplacedMeshComponent : public UStaticMeshComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UNaniteDisplacedMesh > | DisplacedMesh |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
||
| FPrimitiveSceneProxy * | |||
| const Nanite::FResources * | |||
| void | OnRebuild () |
||
| void | OnRegister () |
||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | PostEditUndo () |
||
| void | PostLoad () |
||
| void | PreEditChange
(
FProperty* PropertyAboutToChange |
||
| void | TickComponent
(
float DeltaTime, |