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API > API/Plugins > API/Plugins/NaniteDisplacedMesh > API/Plugins/NaniteDisplacedMesh/UNaniteDisplacedMeshComponent
- UObject::PreEditChange()
- UActorComponent::PreEditChange()
- UNaniteDisplacedMeshComponent::PreEditChange()
References
| Module | NaniteDisplacedMesh |
| Header | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMeshComponent.h |
| Include | #include "NaniteDisplacedMeshComponent.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Private/NaniteDisplacedMeshComponent.cpp |
virtual void PreEditChange
&40;
FProperty &42; PropertyAboutToChange
&41;
Remarks
This is called when a property is about to be modified externally
Parameters
| Name | Description |
|---|---|
| PropertyThatWillChange | Property that will be changed |