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API > API/Plugins > API/Plugins/NaniteDisplacedMesh > API/Plugins/NaniteDisplacedMesh/UNaniteDisplacedMeshComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UPrimitiveComponent::PostLoad()
- UStaticMeshComponent::PostLoad()
- UNaniteDisplacedMeshComponent::PostLoad()
References
| Module | NaniteDisplacedMesh |
| Header | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMeshComponent.h |
| Include | #include "NaniteDisplacedMeshComponent.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Private/NaniteDisplacedMeshComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.