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API > API/Plugins > API/Plugins/NaniteDisplacedMesh > API/Plugins/NaniteDisplacedMesh/UNaniteDisplacedMeshComponent
- UActorComponent::OnRegister()
- USceneComponent::OnRegister()
- UPrimitiveComponent::OnRegister()
- UStaticMeshComponent::OnRegister()
- UNaniteDisplacedMeshComponent::OnRegister()
References
| Module | NaniteDisplacedMesh |
| Header | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMeshComponent.h |
| Include | #include "NaniteDisplacedMeshComponent.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Private/NaniteDisplacedMeshComponent.cpp |
virtual void OnRegister&40;&41;
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.