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API > API/Plugins > API/Plugins/NaniteDisplacedMesh > API/Plugins/NaniteDisplacedMesh/UNaniteDisplacedMeshComponent
- UObject::BeginDestroy()
- UActorComponent::BeginDestroy()
- USceneComponent::BeginDestroy()
- UPrimitiveComponent::BeginDestroy()
- UStaticMeshComponent::BeginDestroy()
- UNaniteDisplacedMeshComponent::BeginDestroy()
References
| Module | NaniteDisplacedMesh |
| Header | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMeshComponent.h |
| Include | #include "NaniteDisplacedMeshComponent.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Private/NaniteDisplacedMeshComponent.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.