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API > API/Plugins > API/Plugins/NaniteAssemblyEditorUtils > API/Plugins/NaniteAssemblyEditorUtils/UNaniteAssemblySkeletalMeshBuild-
Description
Attempts to create a new skeletal mesh part binding from a socket's name. WARNING: Don't add additional bone influences to the binding when creating from a socket, or the attachment won't look right.
| Name | CreateBindingBySocketName |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Public/NaniteAssemblySkeletalMeshBuilder.h |
| Include Path | #include "NaniteAssemblySkeletalMeshBuilder.h" |
| Source | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Private/NaniteAssemblySkeletalMeshBuilder.cpp |
UFUNCTION (BlueprintCallable, Category=Default,
Meta=(ReturnDisplayName="Success", AutoCreateRefTerm="Transform"))
bool CreateBindingBySocketName
(
FNaniteAssemblySkeletalMeshPartBinding & OutBinding,
FName SocketName,
const FTransform & Transform,
ENaniteAssemblyNodeTransformSpace TransformSpace
)