Navigation
API > API/Plugins > API/Plugins/NaniteAssemblyEditorUtils > API/Plugins/NaniteAssemblyEditorUtils/UNaniteAssemblySkeletalMeshBuild-
Description
Attempts to create a new skeletal mesh part binding from the specified bone's name. For multiple bone influence, use `AddBoneInfluenceByName_ for each additional bone.
| Name | CreateBindingByBoneName |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Public/NaniteAssemblySkeletalMeshBuilder.h |
| Include Path | #include "NaniteAssemblySkeletalMeshBuilder.h" |
| Source | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Private/NaniteAssemblySkeletalMeshBuilder.cpp |
UFUNCTION (BlueprintCallable, Category=Default,
Meta=(ReturnDisplayName="Success", AutoCreateRefTerm="Transform"))
bool CreateBindingByBoneName
(
FNaniteAssemblySkeletalMeshPartBinding & OutBinding,
FName BoneName,
float Weight,
const FTransform & Transform,
ENaniteAssemblyNodeTransformSpace TransformSpace
)