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API > API/Plugins > API/Plugins/NaniteAssemblyEditorUtils > API/Plugins/NaniteAssemblyEditorUtils/UNaniteAssemblySkeletalMeshBuild-
Description
Creates a Nanite Assembly Skeletal Mesh builder to generate a new Skeletal Mesh asset. Requires a base mesh with a valid skeleton to be duplicated for the base mesh.
| Name | BeginNewSkeletalMeshAssemblyBuild |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Public/NaniteAssemblySkeletalMeshBuilder.h |
| Include Path | #include "NaniteAssemblySkeletalMeshBuilder.h" |
| Source | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Private/NaniteAssemblySkeletalMeshBuilder.cpp |
UFUNCTION (BlueprintCallable, Category="Skeletal Mesh")
static UNaniteAssemblySkeletalMeshBuilder * BeginNewSkeletalMeshAssemblyBuild
(
const FNaniteAssemblyCreateNewParameters & Parameters,
const USkeletalMesh * BaseMesh
)