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API > API/Plugins > API/Plugins/NUTUnrealEngine > API/Plugins/NUTUnrealEngine/UnitTests > API/Plugins/NUTUnrealEngine/UnitTests/Obsolete > API/Plugins/NUTUnrealEngine/UnitTests/Obsolete/UUTT61_DebugReplicateData
- UClientUnitTest::NotifyAllowNetActor()
- UUTT61_DebugReplicateData::NotifyAllowNetActor()
References
| Module | NUTUnrealEngine |
| Header | /Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine/Source/NUTUnrealEngine/Classes/UnitTests/Obsolete/UTT61_DebugReplicateData.h |
| Include | #include "UnitTests/Obsolete/UTT61_DebugReplicateData.h" |
| Source | /Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine/Source/NUTUnrealEngine/Private/UnitTests/Obsolete/UTT61_DebugReplicateData.cpp |
virtual void NotifyAllowNetActor
&40;
UClass &42; ActorClass,
bool bActorChannel,
bool & bBlockActor
&41;
Remarks
Notification triggered BEFORE a replicated actor has been created (allowing you to block creation, based on class)
Parameters
| Name | Description |
|---|---|
| ActorClass | The actor class that is about to be created |
| bActorChannel | Whether or not this actor is being created within an actor channel |
| bBlockActor | Whether or not to block creation of that actor (defaults to true) |