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API > API/Plugins > API/Plugins/NUTUnrealEngine > API/Plugins/NUTUnrealEngine/UnitTests > API/Plugins/NUTUnrealEngine/UnitTests/Obsolete > API/Plugins/NUTUnrealEngine/UnitTests/Obsolete/UUTT61_DebugReplicateData
- UClientUnitTest::ExecuteClientUnitTest()
- UUTT61_DebugReplicateData::ExecuteClientUnitTest()
References
| Module | NUTUnrealEngine |
| Header | /Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine/Source/NUTUnrealEngine/Classes/UnitTests/Obsolete/UTT61_DebugReplicateData.h |
| Include | #include "UnitTests/Obsolete/UTT61_DebugReplicateData.h" |
| Source | /Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine/Source/NUTUnrealEngine/Private/UnitTests/Obsolete/UTT61_DebugReplicateData.cpp |
virtual void ExecuteClientUnitTest&40;&41;
Remarks
Interface and hooked events for client unit tests Override this, to implement the client unit test NOTE: Should be called last, in overridden functions IMPORTANT: EndUnitTest should be triggered, upon completion of the unit test (which may be delayed, for many unit tests)