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This node selects an output component from a set of input components based on a parameter.
| Name | NodeComponentSwitch |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeComponentSwitch.h |
| Include Path | #include "MuT/NodeComponentSwitch.h" |
Syntax
class NodeComponentSwitch : public mu::NodeComponent
Inheritance Hierarchy
- CSharedMix → Node → NodeComponent → NodeComponentSwitch
- RefCounted → Node → NodeComponent → NodeComponentSwitch
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeComponentSwitch() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeComponentSwitch.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeComponentSwitch.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Options | TArray< Ptr< NodeComponent > > | MuT/NodeComponentSwitch.h | ||
| Parameter | Ptr< NodeScalar > | MuT/NodeComponentSwitch.h |
Functions
Public
Overridden from NodeComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const NodeComponentNew * GetParentComponentNew() |
MuT/NodeComponentSwitch.h |
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeComponentSwitch.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeComponentSwitch.h |