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This node modifies a node of the parent object of the object that this node belongs to. It allows to extend, cut and morph the parent component's meshes. It also allows to patch the parent component's textures.
| Name | NodeComponentEdit |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeComponentEdit.h |
| Include Path | #include "MuT/NodeComponentEdit.h" |
Syntax
class NodeComponentEdit : public mu::NodeComponent
Inheritance Hierarchy
- CSharedMix → Node → NodeComponent → NodeComponentEdit
- RefCounted → Node → NodeComponent → NodeComponentEdit
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeComponentEdit() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeComponentEdit.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeComponentEdit.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Parent | Ptr< NodeComponent > | MuT/NodeComponentEdit.h |
Functions
Public
Overridden from NodeComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const NodeComponentNew * GetParentComponentNew() |
MuT/NodeComponentEdit.h |
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeComponentEdit.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeComponentEdit.h |