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API > API/Plugins > API/Plugins/MutableTools > API/Plugins/MutableTools/MuT
References
| Module | MutableTools |
| Header | /Engine/Plugins/Experimental/Mutable/Source/MutableTools/Public/MuT/UnrealPixelFormatOverride.h |
| Include | #include "MuT/UnrealPixelFormatOverride.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/MutableTools/Private/MuT/UnrealPixelFormatOverride.cpp |
void UnrealPixelFormatFunc
(
bool & bOutSuccess,
int32 Quality,
mu::Image * Target,
const mu::Image * Source,
int32 OnlyLOD
)
Remarks
Try to convert an image using unreal's compression. If the format is not supported, it will return false in bOutSuccess. Can be called from any thread. PrepareUnrealCompression needs to be called from the game thread once prior to using this function.