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API > API/Plugins > API/Plugins/MutableTools > API/Plugins/MutableTools/MuT
Inheritance Hierarchy
- Base
- RefCounted
- Node
- NodeObject
- NodeObjectNew
References
| Module | MutableTools |
| Header | /Engine/Plugins/Experimental/Mutable/Source/MutableTools/Public/MuT/NodeObjectNew.h |
| Include | #include "MuT/NodeObjectNew.h" |
Syntax
class NodeObjectNew : public mu::NodeObject
Remarks
Node that creates a new object by setting its levels-of-detail and its children.
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Life cycle. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Forbidden. Manage with the Ptr<> template. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddExtensionDataNode
(
NodeExtensionDataPtr Node, |
Connect a node that produces ExtensionData to be added to the final Instance, and provide a name to associate with the data. | |
| void | AddStateParam
(
int s, |
Add a runtime parameter to the state. | |
| NodeObjectPtr | GetChild
(
int index |
Get a child object node. | |
| int | Get the number of child objects. | ||
| Ptr< NodeLOD > | GetLOD
(
int index |
Get a level of detail node from the object. | |
| int | GetLODCount () |
Get the number of levels of detail in the object. | |
| Private * | GetPrivate () |
||
| int | Set the number of states that the model can be in. | ||
| bool | GetStateGPUOptimisationExternal
(
int s |
||
| bool | GetStateGPUOptimisationInternal
(
int s |
||
| bool | GetStateGPUOptimisationReturnImages
(
int s |
||
| const char * | GetStateName
(
int s |
Set the name of a state. | |
| const NODE_TYPE * | |||
| bool | HasStateParam
(
int s, |
See if a state has a parameter as runtime. | |
| void | RemoveStateParam
(
int s, |
Remove a runtime parameter from a state. | |
| void | Serialise
(
const NodeObjectNew* pNode, |
||
| void | SetChild
(
int index, |
||
| void | SetChildCount
(
int |
||
| void | |||
| void | SetLODCount
(
int |
||
| void | SetStateCount
(
int c |
||
| void | SetStateGPUOptimisation
(
int s, |
State optimization options. | |
| void | SetStateName
(
int s, |
||
| void | SetStateProperties
(
int32 StateIndex, |
Set the optimisation properties of a state. | |
| Ptr< NodeObjectNew > | StaticUnserialise
(
InputArchive& arch |
Overridden from NodeObject
| Type | Name | Description | |
|---|---|---|---|
| const char * | GetName () |
Get the name of the object. | |
| const char * | GetUid () |
Get the uid of the object. | |
| void | SetName
(
const char* strName |
Set the name of the object. | |
| void | SetUid
(
const char* strUid |
Set the uid of the object. |
Overridden from Node
| Type | Name | Description | |
|---|---|---|---|
| Node::Private * | |||
| int | Generic access to graph connections. | ||
| Node * | GetInputNode
(
int i |
||
| const NODE_TYPE * | GetType () |
Node type hierarchy data. | |
| void | SerialiseWrapper
(
OutputArchive& arch |
||
| void | SetInputNode
(
int i, |
Classes
| Type | Name | Description | |
|---|---|---|---|
| Private |