Navigation
API > API/Plugins > API/Plugins/MutableTools > API/Plugins/MutableTools/MuT
Inheritance Hierarchy
- RefCounted
- Node
- NodeMesh
- NodeMeshReshape
References
| Module | MutableTools |
| Header | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeMeshReshape.h |
| Include | #include "MuT/NodeMeshReshape.h" |
Syntax
class NodeMeshReshape : public mu::NodeMesh
Remarks
Node that morphs a base mesh with one or two weighted targets from a sequence.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Forbidden. Manage with the Ptr<> template. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddBoneToDeform
(
const FBoneName& BoneId |
Sets the number of bones that will be deform | |
| void | AddPhysicsBodyToDeform
(
const FBoneName& BoneId |
Add a Physics Body to deform | |
| const NodeMeshPtr & | GetBaseMesh () |
||
| const NodeMeshPtr & | GetBaseShape () |
||
| Private * | GetPrivate () |
||
| const FNodeType * | |||
| const NodeMeshPtr & | |||
| void | SetApplyLaplacian
(
bool |
Apply Laplacian smoothing to the reshaped mesh. | |
| void | SetBaseMesh
(
const NodeMeshPtr& |
||
| void | SetBaseShape
(
const NodeMeshPtr& |
||
| void | Set vertex color channel usages for Reshape operations. | ||
| void | SetRecomputeNormals
(
bool |
Recompute normals after reshaping. This will ignore the reshaped normals. Disabled by default. | |
| void | SetReshapePhysicsVolumes
(
bool |
Deform Mesh Physics Volumes | |
| void | SetReshapeSkeleton
(
bool |
Also deform the mesh skeleton. Disabled by default. | |
| void | SetReshapeVertices
(
bool |
||
| void | SetTargetShape
(
const NodeMeshPtr& |
Overridden from Node
Classes
| Type | Name | Description | |
|---|---|---|---|
| Private |