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API > API/Plugins > API/Plugins/MutableTools > API/Plugins/MutableTools/MuT
Inheritance Hierarchy
- RefCounted
- Node
- NodeMesh
- NodeMeshMorph
References
| Module | MutableTools |
| Header | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeMeshMorph.h |
| Include | #include "MuT/NodeMeshMorph.h" |
Syntax
class NodeMeshMorph : public mu::NodeMesh
Remarks
Node that morphs a base mesh with one weighted target.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Forbidden. Manage with the Ptr<> template. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddBoneToDeform
(
const FBoneName& BoneName |
Sets the number of bones that will be deform | |
| void | AddPhysicsBodyToDeform
(
const FBoneName& BoneName |
Add a Physics Body to deform | |
| Ptr< NodeMesh > | GetBase () |
Get the nodes generating the base mesh to be morphed. | |
| Ptr< NodeScalar > | GetFactor () |
Get the node generating the weight used to select(and combine) the morphs to apply. | |
| Ptr< NodeMesh > | GetMorph () |
Get the nodes generating the several morph targets. | |
| Private * | GetPrivate () |
||
| const FNodeType * | |||
| void | |||
| void | SetFactor
(
Ptr< NodeScalar > |
||
| void | |||
| void | SetReshapePhysicsVolumes
(
bool |
Deform Mesh Physics Volumes | |
| void | SetReshapeSkeleton
(
bool |
Also deform the mesh skeleton. Disabled by default. |
Overridden from Node
Classes
| Type | Name | Description | |
|---|---|---|---|
| Private |