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This define enabled additional checks when using RLE compression. These checks have a lot of of overhead so it should usually be disabled.
TODO: Make the handling of rotations an option. It is more expensive on CPU and memory, and for some cases it is not required at all.
| Name | mu::EShapeBindingMethod |
| Type | enum |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/Mesh.h |
| Include Path | #include "MuR/Mesh.h" |
Syntax
namespace mu
{
enum EShapeBindingMethod
{
ReshapeClosestProject = 0,
ClipDeformClosestProject = 1,
ClipDeformClosestToSurface = 2,
ClipDeformNormalProject = 3,
}
}
Values
| Name | Remarks |
|---|---|
| ReshapeClosestProject | |
| ClipDeformClosestProject | |
| ClipDeformClosestToSurface | |
| ClipDeformNormalProject |