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API > API/Plugins > API/Plugins/MutableRuntime
| Name | box |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/MutableMath.h |
| Include Path | #include "MuR/MutableMath.h" |
Syntax
template<class VECTOR>
class box
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
box() |
MuR/MutableMath.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| min | VECTOR | MuR/MutableMath.h | ||
| size | VECTOR | MuR/MutableMath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Bound
(
const VECTOR& v |
MuR/MutableMath.h | ||
| MuR/MutableMath.h | |||
void Bound3
(
const VECTOR& v |
MuR/MutableMath.h | ||
bool Contains
(
const VECTOR& v |
MuR/MutableMath.h | ||
| MuR/MutableMath.h | |||
bool ContainsInclusive
(
const VECTOR& v |
MuR/MutableMath.h | ||
VECTOR Homogenize
(
const VECTOR& v |
MuR/MutableMath.h | ||
| If the boxes don't intersect, at least one size of the returned box will be negative. | MuR/MutableMath.h | ||
bool Intersects
(
const box< VECTOR >& other |
It is inclusive: If the borders touch it is considered an intersection. | MuR/MutableMath.h | |
bool IntersectsExclusive
(
const box< VECTOR >& other |
It is exclusive: If the borders touch it is not considered an intersection. | MuR/MutableMath.h | |
bool IsEmpty() |
MuR/MutableMath.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static box< VECTOR > FromMinSize
(
VECTOR m, |
MuR/MutableMath.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const box< VECTOR >& other |
MuR/MutableMath.h |