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API > API/Plugins > API/Plugins/MutableRuntime
Proxy implementation that always has the resource loaded in memory.
| Name | TResourceProxyMemory |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/Serialisation.h |
| Include Path | #include "MuR/Serialisation.h" |
Syntax
template<class R >
class TResourceProxyMemory : public mu::TResourceProxy< R >
Inheritance Hierarchy
- RefCounted → TResourceProxy → TResourceProxyMemory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TResourceProxyMemory
(
const TSharedPtr< const R >& InResource |
MuR/Serialisation.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Resource | TSharedPtr< const R > | MuR/Serialisation.h |
Functions
Public
Overridden from TResourceProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< const R > Get() |
MuR/Serialisation.h |