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Simple class that saves the time the scope is alive in the given location.
| Name | FMutableScopeTimer |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/MutableTrace.h |
| Include Path | #include "MuR/MutableTrace.h" |
Syntax
class FMutableScopeTimer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMutableScopeTimer
(
double& InResult |
MuR/MutableTrace.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMutableScopeTimer() |
MuR/MutableTrace.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Result | double & | MuR/MutableTrace.h | ||
| StartTime | double | MuR/MutableTrace.h |