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API > API/Plugins > API/Plugins/MutableRuntime > API/Plugins/MutableRuntime/FMesh
Description
Mesh references can actually reference a morphed mesh. In that case you can set and get the morph with these functions.
| Name | SetReferencedMorph |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/Mesh.h |
| Include Path | #include "MuR/Mesh.h" |
| Source | /Engine/Plugins/Mutable/Source/MutableRuntime/Private/MuR/Mesh.cpp |
void SetReferencedMorph
(
const FString & MorphName
)