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API > API/Plugins > API/Plugins/MutableRuntime > API/Plugins/MutableRuntime/FImage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FImage () |
Life cycle. | MuR/Image.h | |
FImage
(
uint32 SizeX, |
Constructor from the size and format. | MuR/Image.h |
FImage()
Description
Life cycle.
| Name | FImage |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/Image.h |
| Include Path | #include "MuR/Image.h" |
| Source | /Engine/Plugins/Mutable/Source/MutableRuntime/Private/MuR/Image.cpp |
FImage()
FImage(uint32, uint32, uint32, EImageFormat, EInitializationType)
Description
Constructor from the size and format. It will allocate the memory for the image, but its content will be undefined.
| Name | FImage |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/Image.h |
| Include Path | #include "MuR/Image.h" |
| Source | /Engine/Plugins/Mutable/Source/MutableRuntime/Private/MuR/Image.cpp |
FImage
(
uint32 SizeX,
uint32 SizeY,
uint32 Lods,
EImageFormat Format,
EInitializationType InitType
)
Parameters
| Name | Remarks |
|---|---|
| sizeX | Width of the image. |
| sizeY | Height of the image. |
| lods | Number of levels of detail (mipmaps) to include in the image, inclduing the base level. It must be a number between 1 and the maximum possible levels, which depends on the image size. |
| format | Pixel format. |