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API > API/Plugins > API/Plugins/MusicEnvironment > API/Plugins/MusicEnvironment/UMusicClockSourceManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTaggedClock
(
const FGameplayTag& Tag, |
MusicClockSourceManager.h |
|
|
void AddTaggedClock
(
const FGameplayTag& Tag, |
MusicClockSourceManager.h |
|
AddTaggedClock(const FGameplayTag &, TScriptInterface< IMusicEnvironmentClockSource >)
| Name | AddTaggedClock |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MusicEnvironment/Source/MusicEnvironment/Public/MusicClockSourceManager.h |
| Include Path | #include "MusicClockSourceManager.h" |
| Source | /Engine/Plugins/Runtime/MusicEnvironment/Source/MusicEnvironment/Private/MusicClockSourceManager.cpp |
UFUNCTION (BlueprintCallable, Category="Music|Clock")
void AddTaggedClock
(
const FGameplayTag & Tag,
TScriptInterface < IMusicEnvironmentClockSource > InClock
)
AddTaggedClock(const FGameplayTag &, UObject *)
| Name | AddTaggedClock |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MusicEnvironment/Source/MusicEnvironment/Public/MusicClockSourceManager.h |
| Include Path | #include "MusicClockSourceManager.h" |
| Source | /Engine/Plugins/Runtime/MusicEnvironment/Source/MusicEnvironment/Private/MusicClockSourceManager.cpp |
UFUNCTION (BlueprintCallable, Category="Music|Clock")
void AddTaggedClock
(
const FGameplayTag & Tag,
UObject * InClock
)