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API > API/Plugins > API/Plugins/MultiUserServer
| Name | IMultiUserServerModule |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserServer/Source/MultiUserServer/Public/IMultiUserServerModule.h |
| Include Path | #include "IMultiUserServerModule.h" |
Syntax
class IMultiUserServerModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitSlateForServer
(
FConcertSyncServerLoopInitArgs& InitArgs |
Set-up callbacks for creating Slate UI when the MU server is started. | IMultiUserServerModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IMultiUserServerModule & Get () |
Singleton-like access to this module's interface. | IMultiUserServerModule.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | IMultiUserServerModule.h |