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API > API/Plugins > API/Plugins/MultiUserClientLibrary > API/Plugins/MultiUserClientLibrary/UMultiUserReplicationSubsystem
Description
Gets the objects that are currently being replicated by the client.
There is a difference between registered and replicated objects! Objects are registered with the server first and later the client can attempt to start replicating them. GetReplicatedObjects() will always contain GetRegisteredObjects().
| Name | GetReplicatedObjects |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/Replication/MultiUserReplicationSubsystem.h |
| Include Path | #include "Replication/MultiUserReplicationSubsystem.h" |
| Source | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Private/Replication/MultiUserReplicationSubsystem.cpp |
UFUNCTION (BlueprintPure, Category="Multi-user")
TArray < FSoftObjectPath > GetReplicatedObjects
(
const FGuid & ClientId
) const
The objects being replicated by the client
Parameters
| Name | Remarks |
|---|---|
| ClientId | The client of which to get the replicated objects. |
See Also
- UMultiUserSubsystem::GetLocalClientId and UMultiUserSubsystem::GetRemoteClientIds