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Unreal Engine C++ API Reference > Plugins > MultiUserClientLibrary > UMultiUserClientStatics
References
Module | MultiUserClientLibrary |
Header | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h |
Include | #include "MultiUserClientStatics.h" |
Source | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Multi&45;User Revision Control",
Meta&61;&40;DevelopmentOnly, DisplayName&61;"Persist Multi&45;User Session Changes", Keywords&61;"Source Control"&41;&41;
static void PersistMultiUserSessionChanges&40;&41;
Remarks
Persist the session changes and prepare the files for source control submission.