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API > API/Plugins > API/Plugins/MultiUserClientLibrary > API/Plugins/MultiUserClientLibrary/Replication > API/Plugins/MultiUserClientLibrary/Replication/UMultiUserReplicationSubsystem
References
| Module | MultiUserClientLibrary |
| Header | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/Replication/MultiUserReplicationSubsystem.h |
| Include | #include "Replication/MultiUserReplicationSubsystem.h" |
| Source | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Private/Replication/MultiUserReplicationSubsystem.cpp |
UFUNCTION (BlueprintPure, Category="Multi-user")
TArray < FSoftObjectPath > GetRegisteredObjects
(
const FGuid & ClientId
) const
Remarks
Gets the objects the client has registered with the server.
Just because an object is replicated, it does not mean that the object is being replicated. Objects must be registered with the server so registration is just the first step. GetReplicatedObjects() will always contain GetRegisteredObjects(). The objects the client has
Parameters
| Name | Description |
|---|---|
| ClientId | The client of which to get the registered objects. |
See Also
UMultiUserSubsystem::GetLocalClientId and UMultiUserSubsystem::GetRemoteClientIds