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API > API/Plugins > API/Plugins/MultiUserClientLibrary > API/Plugins/MultiUserClientLibrary/Replication > API/Plugins/MultiUserClientLibrary/Replication/UMultiUserReplicationSubsystem
References
| Module | MultiUserClientLibrary |
| Header | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/Replication/MultiUserReplicationSubsystem.h |
| Include | #include "Replication/MultiUserReplicationSubsystem.h" |
| Source | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Private/Replication/MultiUserReplicationSubsystem.cpp |
UFUNCTION (BlueprintPure, Category="Multi-user")
TArray < FConcertPropertyChainWrapper > GetPropertiesRegisteredToObject
(
const FGuid & ClientId,
const FSoftObjectPath & ObjectPath
) const
Remarks
An object can be registered but not replicated. Use IsReplicatingObject to find out whether the client is replicating the returned properties. The properties the client has registered for replication for the object.
See Also
UMultiUserSubsystem::GetLocalClientId and UMultiUserSubsystem::GetRemoteClientIds.