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API > API/Plugins > API/Plugins/MultiUserClientLibrary > API/Plugins/MultiUserClientLibrary/Replication > API/Plugins/MultiUserClientLibrary/Replication/Async
References
| Module | MultiUserClientLibrary |
| Header | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/Replication/Async/ChangeClientBlueprintParams.h |
| Include | #include "Replication/Async/ChangeClientBlueprintParams.h" |
Syntax
enum EMultiUserChangeStreamOperationResult
{
Success,
NoChanges,
Rejected,
Timeout,
Cancelled,
FailedToSendRequest,
NotInSession,
UnknownClient,
NotOnGameThread,
NotAvailable,
}
Values
| Name | Description |
|---|---|
| Success | All changes made or none were requested. |
| NoChanges | No changes were requested to be made |
| Rejected | The changes were rejected by the server. |
| Timeout | Failed because the request timed out. |
| Cancelled | The submission progress was cancelled, e.g. because the target client disconnected. |
| FailedToSendRequest | Unlikely. |
| NotInSession | No submission took place because the local editor is not in any session. |
| UnknownClient | No submission took place because the client ID was invalid. |
| NotOnGameThread | The request was not made on the game thread. |
| NotAvailable | The MultiUserClient module is not available. |
Remarks
Result of changing a client's stream