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API > API/Plugins > API/Plugins/MultiUserClientLibrary
| |
|
| Name |
FMultiUserPropertyChange |
| Type |
struct |
| Header File |
/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/Replication/Async/ChangeClientBlueprintParams.h |
| Include Path |
#include "Replication/Async/ChangeClientBlueprintParams.h" |
Syntax
USTRUCT (BlueprintType )
struct FMultiUserPropertyChange
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ChangeType |
EMultiUserPropertyChangeType |
How you want Properties to be applied to the object. |
Replication/Async/ChangeClientBlueprintParams.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Multi-user"
|
| Properties |
TArray< FConcertPropertyChainWrapper > |
The properties for the object. See ChangeType for how they are used |
Replication/Async/ChangeClientBlueprintParams.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Multi-user"
|