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API > API/Plugins > API/Plugins/MultiUserClient > API/Plugins/MultiUserClient/Replication > API/Plugins/MultiUserClient/Replication/IMultiUserReplication
References
| Module | MultiUserClient |
| Header | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClient/Public/Replication/IMultiUserReplication.h |
| Include | #include "Replication/IMultiUserReplication.h" |
bool IsReplicatingObject
(
const FGuid & ClientId,
const FSoftObjectPath & ObjectPath
) const
Remarks
This function must be called from the game thread. Whether the local editor instance thinks the client has authority over the properties it has registered to ObjectPath.