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API > API/Plugins > API/Plugins/MultiUserClient > API/Plugins/MultiUserClient/Replication > API/Plugins/MultiUserClient/Replication/IMultiUserReplication
References
| Module | MultiUserClient |
| Header | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClient/Public/Replication/IMultiUserReplication.h |
| Include | #include "Replication/IMultiUserReplication.h" |
const FConcertObjectReplicationMap * FindReplicationMapForClient
(
const FGuid & ClientId
) const
Remarks
This server state is regularly polled whilst the local client state should always be in synch. This function must be called from the game thread. Gets the last known server map of objects registered for replication for a given client.