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API > API/Plugins > API/Plugins/MultiUserClient > API/Plugins/MultiUserClient/Replication > API/Plugins/MultiUserClient/Replication/IMultiUserReplication
Warnings * Do not keep any latent reference to the returned pointer. The pointed to memory can be reallocated when the client disconnects.
References
| Module | MultiUserClient |
| Header | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClient/Public/Replication/IMultiUserReplication.h |
| Include | #include "Replication/IMultiUserReplication.h" |
const FConcertStreamFrequencySettings * FindReplicationFrequenciesForClient
(
const FGuid & ClientId
) const
Remarks
This server state is regularly polled whilst the local client state should always be in sync.
This function must be called from the game thread.
Do not keep any latent reference to the returned pointer. The pointed to memory can be reallocated when the client disconnects. Gets the last known server object replication frequencies for an online or offline .