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API > API/Plugins > API/Plugins/MultiUserClient > API/Plugins/MultiUserClient/IMultiUserReplication
Warnings * Do not keep any latent reference to the returned pointer. The pointed to memory can be reallocated when the client disconnects.
Description
This server state is regularly polled whilst the local client state should always be in sync.
This function must be called from the game thread.
Do not keep any latent reference to the returned pointer. The pointed to memory can be reallocated when the client disconnects.
| Name | FindReplicationFrequenciesForClient |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClient/Public/Replication/IMultiUserReplication.h |
| Include Path | #include "Replication/IMultiUserReplication.h" |
const FConcertStreamFrequencySettings * FindReplicationFrequenciesForClient
(
const FGuid & ClientId
) const
Gets the last known server object replication frequencies for an online or offline .